We have the following bot detection (and elimination) tools and systems at our disposal:
And obviously, sooner or later, the violator will be detected by our automated bot detection system and penalized according to the Game Rules.ĭetection of Botting Software and Practices First of all, users run the risk of such software getting access to their personal data and hacking their accounts, with little to no chance of recovery. In other words, players who run bots deprive themselves and other players alike from fun on the battlefield.īesides being demotivating, bots can cause more serious damage, this time to the players who use them. Meanwhile, such unsportsmanlike conduct has an adverse effect on honest players and impacts their motivation to continue playing the game. Players who use bots are usually not interested in learning techniques and mastering gaming skills, or researching vehicles.
The reason for using bots is the desire to quickly upgrade one's own account (earn credits and gain experience) without investing time and effort in it. Unfortunately, there are players in World of Tanks who use bots. But bear in mind that there are situations when a player leaves the battle unintentionally-for example, due to power outage, hardware failure, or other personal circumstances that might cause a player to be inactive in battle. Such sessions are called AFK-away from keyboard.
This way, a player earns credits and experience at the expense of their teammates. These techniques include activity of players who enter into a battle, but don't take any actions in it, or quit a recently started battle immediately to enter into another one. Unlike "silly" bots, clickers are inactive during battle-all they can do is launch the client, enter a battle, and sit there.īesides special software, there are techniques to accumulate credits and experience that are considered botting as well. Clickers are macros controlling the keyboard and mouse.In some cases, "silly" bots can move around, but only following a specified route. Such bots also try to mimic the actions of real players by staying at the base and shooting at enemy tanks that are within their view range. A vehicle controlled by such bot can move around the map, auto-aim, and shoot at a tracked target, switch between several targets, and sometimes even hide from the enemy. A "smart" bot imitates pretty accurately the movements of a player. The actions of such bots are very similar to the actions of real humans. However, bots take this enjoyment away from our players because a bot program can neither collaborate, nor communicate with human players. Players join our online game expecting to enjoy playing, communicating, and collaborating with real humans while achieving the game’s objectives. Usually, bot users do not care about studying tactics or the mechanics of the game to play better and progress in the game fairly.īy using a computer algorithm instead of playing the game as it was meant to be played, bot users destroy the game experience for other players. People use bots to speed up their progress in the game while putting as little effort into it as possible (for example, to quickly get in-game resources such as currency or experience points). Botting is any intentional or unintentional violation of the Game Rules using such botting software. That means it automatically follows a set of steps (an algorithm) that attempts to replicate the behavior of a human in a battle. A bot is a special program that imitates the actions of human players and plays instead of them in battles. Let's start with the definition of bots and botting. So, why does it exist on our servers nevertheless, and how does the administration deal with it? Read on to find out more. First things first, botting is not welcome in World of Tanks and is prohibited by the Game Rules. In this article, we'll tell you about botting software and practices. Currency Exchange and Resource Conversion.